New Minecraft structures: lighthouses, lone dwellings, a pirate's booty and real treasures
In vanilla, exploring rarely pays off: outside villages the land is empty, and most chests hold bones and rotten flesh. So I filled it a little: lighthouses on the coasts, lone homes in the wild, camps in the mineshafts, a pirate's booty, and real treasures in the structures you already know. All of it with vanilla blocks and vanilla loot, in the land you haven't explored yet.
Part of Cassonade, a free vanilla+ mod for Minecraft 26.3 (Fabric)
How it works
New places to find out there, and treasures worth the trip.
Lighthouses
- On the coasts: rarely, on a beach or a stony shore, a lighthouse looks out to sea: a white tower on a stone base, its lamp under a green copper roof, and the keeper's cottage against it.
- The keeper: a fisherman lives in the cottage, with a chest of supplies, now and then with a pirate's map in it.
- Up by the lamp: a barrel often holds a spyglass, and rarely a naturalist's spyglass.
- At night: from far out at sea, well past the land the game draws, you see its light flash every few seconds as the turning beam sweeps past you. A landmark to sail home by.
Lone dwellings
- Out in the wild: now and then, far from any village, a home stands alone with a villager living in it. Each has a chest of its owner's things.
- The hunter's cabin: a spruce log cabin in the taiga, a fletcher at the fletching table inside, firewood under the eaves and a fire before the door.
- The shepherd's hut: a small hut under a hay roof in the plains and meadows, the shepherd at the loom, the sheep in their pen.
- The hermit's home: a mossy stone home in the woods, vines up its walls, books and candles inside, and a nitwit who lives there alone.
- The fisherman's shack: a shack on a river's bank, its deck on stilts over the water, with lanterns and a ladder down to your boat.
- Left behind: one in four was left: nobody lives there anymore, the fire and lanterns are out and cobwebs hang in the corners.
Miners' camps
- In the mineshafts: one or two to an abandoned mineshaft, left in a corridor without rails: a straw bed against one wall, a cold campfire and a barrel against the other, with the miners' things: torches, coal, raw ores, rails, food, often a worn pickaxe.
A pirate's booty
- In a lush cave: very rarely, a lush cave hides a pile of barrels on its floor, full of gold, emeralds, diamonds and enchanted books, sometimes a spyglass or an enchanted diamond sword, and more rarely a heart of the sea, netherite scrap or an enchanted golden apple.
- A pirate's map: now and then, a shipwreck's map chest holds one besides the treasure map, a red X on the nearest booty. So the shipwreck leads you to the cave.
Treasures
- Woodland mansions: stone brick walls, candles, flowers and hanging lanterns in the rooms, lanterns instead of torches, barrels in rooms and corridors, and no empty chest. Their chests also hold emeralds, diamonds, enchanted books and rare treasures, and their barrels up to two backpack upgrade templates.
- Jungle temples: two more treasures in each chest, emeralds, diamonds, enchanted books, gold blocks, golden apples, and rarely netherite scrap or an enchanted golden apple.
- Pillager outposts: one or two more treasures in their chest, since you have to beat the pillagers first: emeralds, diamonds, enchanted books, an enchanted crossbow, golden apples, and rarely diamond horse armor or an enchanted golden apple.
- Desert pyramids: one more treasure in each of the four chests, emeralds, diamonds, enchanted books, gold blocks or golden apples.
- Igloos: you find them early, so the treasure stays modest: emeralds, an enchanted book, a Frost Walker book, a splash potion of Weakness to cure the zombie villager in the basement, or a diamond or two.
- Ocean monuments: past the elder guardians, deep under the murky sea, barrels in the corners of the treasure room, around the gold blocks: gold, prismarine crystals, emeralds, diamonds, enchanted books, and rarely diamond nautilus armor, a heart of the sea, netherite scrap, an enchanted trident or an enchanted golden apple. Finally a reason to go down there.
Questions
How do I find them?
Explore: lighthouses stand on beaches and stony shores, lone dwellings far from villages in the biome of their owner, miners' camps in abandoned mineshafts. A pirate's map from a shipwreck leads to a booty. With cheats on, /locate structure cassonade:lighthouse (or hunters_cabin, shepherds_hut, hermits_home, fishermans_shack, pirate_booty) finds the nearest one.
Do I need a new world?
Lighthouses, lone dwellings, miners' camps, the new mansions, the monuments' barrels and the pirate's booty only show up in land never visited before: in an old world, go explore further out. Chests nobody has opened yet still get the richer loot.
Doesn't richer loot make the game easier?
Not really: it's vanilla items, in places you have to find first, often far away or deep down. A better reward for a long trip, not a shortcut at the start.
Does it work in multiplayer?
Yes, with Cassonade on the server, which builds the world and tells your game where the lighthouses shine. On a server without the mod, structures and their loot stay vanilla.
More in Cassonade
One mod, every feature: they all come in the same download.
A living world
Weather and sky
Backpack
An inventory that keeps up
Filtered hopper
Compass minimap
World map and markers
Clock and barometer
Waystone
Stables
Spyglasses
Elytra slot
The sea
Villages
Quest journal and advancements
Combat awareness
Sculk torch
Right-click harvest
Woodcutter
Small tweaks
A refined interface
Light and sky