| Villages |
All about the same size |
Now and then, a town: three times the houses, closer together, around a market square |
| Village streets |
Torches on fences |
Lanterns on posts in the village's wood or stone |
| Village houses |
Cobblestone foundations, walls and wells |
Mostly stone bricks, some mossy or cracked |
| Village churches |
A church and its tower, a brewing stand for the cleric |
A tavern behind its tower, or a small inn under an awning: bar and kegs, tables, a fireplace, and the tavern keeper at the brewing stand |
| Woodland mansions |
Cobblestone walls, sparse rooms, torches, modest chests |
Stone brick walls, furnished rooms, lanterns, barrels and richer loot |
| Coasts |
Beaches and stony shores, nothing built |
Rarely, a lighthouse and its keeper, its light flashing far out at sea at night |
| Mineshafts |
Corridors, rails and a chest now and then |
One or two miners' camps: a straw bed, a cold campfire and a barrel of their things |
| Lush caves |
Moss, azaleas and glow berries |
Very rarely, a pirate's booty: a pile of barrels full of gold and gems |
| Jungle temples |
Bones, rotten flesh and a little gold |
Two treasures more per chest: emeralds, diamonds, enchanted books, gold |
| Fast travel |
Commands, or Nether tunnels |
Waystones, once you reach the End: one click to another, in any dimension |
| Flying with armor |
Elytra or chestplate |
Both, in their own slots |
| Boats on land |
Stuck on a 1-pixel step |
Glide over paths, farmland, carpets, snow |
| Nether portal |
4 seconds of warping and noise |
Step in, you're through |
| Building a Nether portal |
Obsidian only |
Crying obsidian works too |
| Burning |
Flames rise past the crosshair |
Flames stay low on the screen |
| Raising a shield |
It hides the middle of the screen |
It stays lower, out of the way |
| Cobwebs |
Slow to break, nothing without a sword or shears |
Break at once by hand, and give their string |
| Poison |
One potion takes you down to half a heart |
Half as long, half as often |
| Netherite sword |
Three hits for most monsters |
Two hits |
| Netherite pickaxe on deepslate |
Slower than on stone |
As fast as on stone, at once with Efficiency V and Haste II |
| Death screen |
Buttons locked for a second |
Respawn immediately |
| Getting hit |
The screen flashes red |
A red arc points where the hit came from |
| A mob in tall grass |
The hit cuts the grass |
The hit goes through to the mob |
| Baby zombies |
Hard to hit |
A little easier to aim at |
| Blazes |
They shoot from 48 blocks, lost in the fog |
They spot you from 24 blocks, so you see them coming |
| Sweeping a sword |
Also hits your own wolf or horse |
Spares the animals you tamed |
| Torch in hand |
Lights nothing until placed |
Lights up around you |
| Colored lights |
Every light gives the same warm glow |
Soul fire lights blue, redstone red, copper green, amethyst purple |